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Kids decorate their Unitz (rooms), play games to earn points to buy things, chat with others, go to "parties," and buy stuff, which requires earning currency by playing games or buying points via in-app purchase. The numerous buying options are advertised as kids travel around 's terms of use.Some fighting messages reportedly have been seen on the website; we didn't observe any during the review of the app.Second Life also has its own virtual currency, the Linden Dollar, which is exchangeable with real world currency.Built into the software is a 3D modeling tool based on simple geometric shapes, that allows residents to build virtual objects.

Ingrid West says her 8-year-old daughter became distraught about a month ago, after a sexually explicit experience within the game.There is also a procedural scripting language, Linden Scripting Language, which can be used to add interactivity to objects.Sculpted prims (sculpties), mesh, textures for clothing or other objects, animations, and gestures can be created using external software and imported.The Second Life terms of service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management (DRM) functions.In 1999, Philip Rosedale formed Linden Lab with the intention of developing computer hardware to allow people to become immersed in a virtual world.In many ways, Second Life is similar to massively multiplayer online role-playing games; however, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective".

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